A friend of mine turned me onto a great site dealing with the psychology of MMO's... some great articles there if you dig this kinda thing:
The Daedalus Project
check it out.
7/22/08
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This is my attempt to finally jot down a concept I have for a multi-player online game based in a 30's-40's era Southern California world. I've created a blog (possibly the worst way to codify an idea) because it's actually faster and easier than trying to find a piece of paper and pencil.
He stopped, pretending interest in the shape the red puddle was taking. I knew pain had stopped him, but I knew he would go on talking as soon as he got himself in hand. He meant to die as he had lived, inside the same tough shell. Talking could be torture, but he wouldn't stop on that account, not while anybody was there to see him. He was Reno Starkey who could take anything the world had without batting an eye, and he would play it out that way to the end.
-Red Harvest by Dashiell Hammett
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