7/22/08

Los Amados

Heidi posted this in the comments of the Out of the Past post (so read that first):

Los Amados. :)

the past caught up with me in los amados.
Means "Sweathearts". niiiice.

Psych!

A friend of mine turned me onto a great site dealing with the psychology of MMO's... some great articles there if you dig this kinda thing:

The Daedalus Project

check it out.

7/11/08

Merchant classy

This idea is probably part of a larger crafting concept for my noir mmo.
I was thinking that the Merchant Class could have an option to be a crafting-only class.
So people who don't want to be involved in combat but enjoy making and selling stuff could be an integral part of the universe. The option to do missions that involve combat would be open but not required. I have no idea how difficult it would be to do this. Extremely difficult, I would guess.

Of course the Merchant who wants a little more excitement could ease into the dark side and participate in the Blackmarket. This would require combat of course...;)

Hey, those n00bz aren't gonna pwn themselves, as they say.

Out of the Past

Ha! You thought I was going to talk about the cool Robert Mitchum film from 1947, didn't you? Well, actually I just have, so you'd be right I guess.
However, in my noir mmo (just like in this and numerous other cool-azz films) the past always catches up to you.

How would this work?

Here's what I'm thinking:
At some pre-determined level (say level 40/80), a person from your past suddenly shows up and of course has something on you. Depending on how you've played the game so far (on a scale of coldblooded vs. sweetheart) determines how the next series of missions is constructed. For instance, you've chosen to play a Mob character and your mother shows up @ lvl 40 and you've been a sweetheart. She may be like Tony Soprano's mother and demand you to kill everyone at X location. Say you've been a coldblooded murdering fiend, when your mother shows up she only wants 1 guy roughed up a little, and you can't kill anyone at X location.

Who shows up could also be a random roll. As a Mob character there would be 3 possible persons from Out of the Past; your Ex-girlfriend Janice, your mother Eunice, or Tommy 2-Tone, an ex-business partner.
If you were playing a different race, it would be 3 other possible folks from your emerging back story.

All of this hinges on the 1 absolute fact about Los Angeles: Nobody is born here.

So everyone starts the game by getting off the bus in L.A. (or whatever the city name will be). But there is no better name for Los Angeles than Los Angeles.

7/2/08

It Builds 'Character'

The Characters in my Noir MMO should be customizable.

In WoW, there are 6 or 7 face templates to choose from for each race, a few hairstyles, etc.
I think this would work to a degree in a Noir universe, but limit the styles to the times. In other words, there would not be a 'Farrah Fawcett' hairstyle, etc.
But the face should be fully customizable.
Apparently Star Wars Galaxies' customization even included arm/leg length, and many other options that make WoW seem quaint and under-developed.
Even Vanguard's character/armor models are much more graphically pleasing, but you can only enjoy it at 50% the fps of WoW, after it 'pops' in, and only until it freezes your computer.

So how much does character customization affect frames per second? I have no idea.
The real question is, "How much character customization would you sacrifice to run your game smoothly?"

What I can see happening is this:
Noir is such a "genre" niche that the tendency would be to start creating archetypes (i.e. Femme Fatale, Guidos, Bogarts, Irish Cops, Scrawny Stoolies). Maybe ok as unimportant NPCs, but not as you.

But at the same time, would there be a huge loss if you couldn't give your character surrealistically long arms?

I think... yes. There should be long arms.
Of course.

Heavy Duty!

There is a great article about one of the classes in one of my favorite Multiplayer games: Team Fortress 2
(It's a blast-try it).

How does this relate to my Noir MMO?
It's a great discussion/series of questions that show the creative process in managing a class in relation to other classes.
Have a read.

A Heavy Problem


Lemme know what you think.