6/19/08

How are you fixed for Red Points?

I haven't posted for a few days, but that's ok because no one reads this anyway.

I finished re-reading Red Harvest by Dashiell Hammett for the 4th time. Love it, clearly.
Interesting thing is this: I still get the people involved confused. I don't even know if the story makes a whole lotta sense, actually. But it's so hard-boiled and poisonous I don't care.

The crux is Old Man Elihu wants his corrupt little mining town back from the gaggle of gangsters who have taken it from him. Our Continental Op from San Francisco comes to clean house and gets a little dirty doing it.

For most MMO's the quests are "Go here, kill 8 [blank], bring their heads to [blank], choose reward."
The fun in that is the technique with which the killing is done. Race, class, and talent allocations can vary immensely and reflects your play style.

Our Op in Red Harvest stays just far enough ahead of the opposition to keep alive and keep his job. Barely. But he stays ahead of his readers as well. So when he reveals the "whodunit" we're just as surprised as everybody else in the story.

How would that work in a game format that usually has no 'cut scenes'? Could you add cut scenes? Are cut scenes interesting enough to warrant the larger file sizes? And when you have a game (or server) update would you want to have to redo affected cut scenes?? No, no you wouldn't.

How do you have a cool "reveal" moment in a game when the audience IS the decision-maker?
And:
Is there a Noir story without a "reveal"?
If you find one, lemme know.

3 comments:

Anonymous said...

You are so talented.

Simon Johnson said...

So are you saying I am a nobody????????

djomg said...

Ha! You read this? Too cool!
At least somebody noticed I post irregularly....